Interactive VR Shooting Simulator “Skif”


The “Skif” VR Shooting Range is a training system that allows school students to practice essential shooting exercises in a safe and engaging virtual environment.
The system fully complies with the requirements of the Ministry of Education’s curriculum and helps develop practical skills that may be useful in real life.
VR Range Capabilities
Training with static and moving targets.
A complete shot-tracking system with detailed statistics.
Use of a VR gunstock with realistic weight.
Support for both right-handed and left-handed users.

What system consists of

01
Meta Quest 3 VR headsets
02
VR gunstocks with realistic weight
03
PC with pre-installed software
04
Router for stable connection

Meta Quest 3 VR headsets
For creating the virtual training environment.

Results & Analytics

After completing each exercise, every student receives a personal report:
number of hits and misses;
total score;
shot grouping (accuracy).
Results are displayed directly on the targets with hit marks and saved for further evaluation.
Benefits of Using the “Skif” VR Range
The VR range allows schools to fully implement the “Defense of Ukraine” subject program without the need for costly trips to real shooting ranges. Students receive a safe and accessible training tool that builds practical weapon-handling skills.
Building discipline and responsibility
VR training fosters attentiveness, precision, and compliance with safety rules.
Accuracy and concentration development
Thanks to detailed statistics and performance analysis, students can identify mistakes and correct them immediately.
Patriotic education
Students understand that their training has real value and contributes to the country’s future defense readiness.
Cost savings
Trips to ranges and use of ammunition require significant expenses, even for a single class. The VR range achieves the same educational goals at a fraction of the cost.
Advantages for the Learning Process

Compliance with educational programs. All required exercises are included in the system.

Ease of use. Quick setup, no special technical knowledge required.

Interactivity and student engagement. VR training makes the process exciting and practically valuable.

Control and objectivity. Teachers can see each student’s results and easily assign grades.

Safety. Students practice without real weapons or ammunition.

